Design and Technology

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Design and Technology

THE PRIMARY KNOWLEDGE CURRICULUM


At Wisbech St Mary, we follow the Primary Knowledge Curriculum (PKC) for Design and Technology (DT); it is a knowledge-rich curriculum which is valued and specified, and taught to be remembered.


At Wisbech St Mary, we intend Design and Technology to be creative and practical and provide children with the chance to problem-solve and develop their own creative ideas as individuals and as part of a team. We aim to provide our children with the opportunity to use their imagination to design and make products within a variety of contexts, to provide motivation and meaning to their learning. Wherever we look, evidence of design is all around us. From chairs to hospital equipment, from clothes to websites, from advertisements on the side of a bus to playground equipment, everything has been designed. This curriculum aims to inspire students to think about the important and integral role which design and the creation of designed products play in our society.


Children will be taught a range of topics including; mechanisms, textiles, food technology, structures, and electrical systems (in Key Stage 2). Through hands-on, practical experiences we aim for children to leave Year 6 with some knowledge and skills of DT which will inspire children to be chefs, engineers, sculptures, carpenters, designers, architects, etc. We recognise the important role of DT in preparing our children with skills for life which will enable them to be creative individuals as they continue their education in secondary school and beyond. 


Our DT curriculum is split into three different areas: ‘cook’, ‘sew’ and ‘build’. It is designed so that each year group will complete a unit of work in these three different areas once a year. In recognition of limited time and competing curriculum demands in the primary school setting, each unit has been devised to be delivered in a five-hour block, once a term, which can be taught over a single day or two half days. Alternatively, for ’sew’ and ’build’ units schools may wish to consider delivering the five hour block over a number of weeks if this suits timetabling in their setting. ‘Cook’ units are split into two, two and a half sessions and schools may choose to distribute delivery of these two sessions over two half terms instead of within one half term.

Two different ‘aspects’ of design are interwoven into the three areas of study: the environment and sustainability, and enterprise and innovation. These ‘aspects’ acknowledge enduring and contemporary concerns of modern design.


Each unit specifies the concepts and skills which the students are expected to learn over the course of a unit. These concepts and skills progress gradually throughout the course of the six years of study.


In ‘cook’ students learn to cook from recipes which gradually build basic culinary skills, culminating in year six with the creation of a mezze-style meal requiring the pupils to produce various small dishes. Whilst studying these practical skills they learn about concepts relating to food such as nutrition, seasonality, food production, transportation and food from different cultures. Each five hour block of work is split into two, two and a half-hour sessions. In each session the children cook from one recipe.

In ‘sew’ students practise using fabric and thread to learn basic sewing techniques to create objects which demonstrate embroidery, appliqué, weaving and plaiting. Concepts such as the properties and creation of different fabrics, fast fashion, industrialisation, waste, recycling and pollution are interwoven into these activities.


In ‘build’ students learn about the creation of structures and mechanical and electrical devices to create products such as cars, moving cards, toys and books. This culminates with year six learning to consider the user in real life, designing a water wall for children in reception. Once again, the practical process of de-signing and creating a product is interleaved with learning about concepts which have a bearing on what the students make. These concepts, for example force, motion and the properties of materials are often connected with those encountered in the science curriculum.


The sequence of lessons in the ‘sew’ and ‘build’ areas of study follow a structure to enable the students to become familiar with, understand and practise the process of design: research and investigate, design, make, use and evaluate. The planning for each unit of work specifies the product the children will make, the purpose and user of the product. This specification acknowledges the importance of purpose and user within in the design process. Throughout the course of the lessons the students explore existing products and their uses, generate ideas and designs by creating drawings and prototypes against criteria which they devise having considered purpose, function and appeal. Evaluation against these criteria concludes the process. Discussion is an important part of this process, as is consideration of the properties of potential materials and the choice of tools. Learning about fundamental concepts, skills, developments in history and understanding of the influence of key individuals in the field are interleaved into this process-driven structure. The students’ understanding of key skills and concepts builds from year to year, assessing and cementing prior learning, and therefore the implementation of the curriculum in the given sequence is crucial.

The curriculum is designed to be delivered alongside the PKC art, science and history curricula, as parts of it directly relate to areas of knowledge which the pupils acquire in these subjects. Where a unit looks at concepts which are also addressed in these subjects, the design and technology unit is generally taught after units in these other disciplines. This allows the children to approach their study of design and technology with a degree of confidence and ‘expertise’ and to consolidate their knowledge by creating connections between the different disciplines. It should be noted that the curriculum does not include the study of digital programming and computer aided design as these elements of design and technology, as specified in the National Curriculum, are covered in the computing curriculum. As digital programming and computer aided design are not covered by this curriculum it is advisable that they are covered in a school’s computing curriculum in such a way that allows children to explore the design process, (investigating, designing, making and evaluating their own products) in the computing projects they undertake.


It is expected that students’ study will be recorded in workbooks. These are viewed as working documents which evidence the design process and may include notes, annotated photographs, drawings, diagrams and photographs of prototypes and finished work, as well as students’ evaluation of the projects which they undertake. This will ensure that teachers and pupils alike can easily identify progression in knowledge, process and application of skills.


In order to emphasise the importance of the user/consumer in the process of design there is provision each term for students to take part in an event to celebrate what they have made. This also creates the opportunity for students across different year groups to work together e.g. a festive winter bake, lunch for governors/PTFA members, fashion show, etc.



DT Curriculum Overview DT Curriculum Map
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